Waterdeep dragon heist alexandrian remix pdf. But the real prize lies hidden somewhere in the City of Splendors, waiting to be claimed. Waterdeep dragon heist alexandrian remix pdf

 
But the real prize lies hidden somewhere in the City of Splendors, waiting to be claimedWaterdeep dragon heist alexandrian remix pdf  It doesn't walk you through the posts, but it explains what the hell is going on and how the remix works

Dungeons and Dragons (D&D) is an iconic game that has been played by over 320 million people around the world. Gather information. One of the first elements I established for the Alexandrian Remix of Dragon Heist was to have the Cassalanters approach the PCs and attempt to recruit them as their agents in the Grand Game: I found the story of their children’s plight very compelling, and the entire. and then there is just enough content either through the book itself and/or the Alexandrian remix to build something cohesive. Level 7B – The Ethereal Palace. This Friday I’m going to be doing session zero for waterdeep dragon heist (hopefully alexandrian remix just a bit daunting). 45) Martrem Trec, 12-year-old boy and friend to the dead halflings (Dragon Heist, p. The heist structure consists of five steps. The investigation which brings the PCs from the fireball in Trollskull Alley to the Gralhund Villa will be fully described in Part 5. Corroborating this, Dragon Heist page 20 refers to events of Death Masks (set in 1491 DR) as being "last year". I'm running WDDH largely by-the-book with Manshoon being the official Big Bad, and trying to sprinkle in some Alexandrian remix as I'm able. Finished Waterdeep Dragon Heist after two years and two months, AMA. A subreddit for DMs running the D&D 5th Edition module Waterdeep: Dragon Heist Members Online. So if you can be sure beforehand that your players will gladly go after it, it will ease things :) Last thing : As an introduction scenario, I did the "Waterdeep - A Tail of Two Fishies" which can be found on DMGuild. IIRC this is highlighted in the Alexandrian Remix, as this site is used as a base for Manshoon’s operations. We have eyes up in the Watchful Order. Agundar—A family of Talos-worshiping mercenary leaders and weapon-makers. If your Players are big on backstories, make it a priority to (within reason) integrate aspects of them into elements of this adventure. I'm running the Alexandrian remix so there is quite a lot of stuff but their visits to the Gralhund Villa have been fun and tied them into the story. I have been running a campaign with my group for a while now, and after watching the Highrollers mini-series on W:DH, I thought it would be a great adventure to weave into our Faerûn circle. I will run a 4-hour RPG adventure in my current open table campaign for you every month. 350) STRIKE TEAM: As detailed on p. To briefly review the five steps of the heist: Identify the score. My own run of the Dragon Heist campaign ended with the PCs. 30. 0 coins. Chapter 1 took longer than expected and I set up an advanced trollskull alley with about 15. His PCs needed to strike a dragon scale with a mithril hammer in sunlight. Although Manshoon lost the original Eye he had obtained, as Dragon Heist begins the Zhentarim seize possession of the Eye unwittingly carried by Renaer Neverember. Justin Alexander – The Alexandrian This document contains “fancy” versions of the props from the Alexandrian Remix of Dragon Heist. I also ran WDH as my first campaign, and I would agree with people suggesting you avoid the Alexandrian remix, you've already got enough to rap your mind around in this module. This remix is largely not going to be discussing this chapter of Waterdeep: Dragon Heist because it is mostly unimpeachable and almost certainly the best part of the published campaign. If you’re not familiar with Dragon Heist or the Alexandrian Remix, here are a few key facts that should help you understand what follows. This PDF contains “fancy” versions of the props from the Alexandrian Remix of Dragon Heist. It clears up a lot of plot issues and helps flesh out villains, lairs, and makes the campaign truly feel more epic –. Remixing Chapter 1: A Friend in Need. Dragon Heist: Session 1. 8. Take a look at previous source books for Waterdeep. One common adaptation called the Alexandrian Remix. They are in chapter order while the complete collection more from a game design perspective. This includes: The Complete Collection, a PDF with all 25 parts of. The Black Road, a trade route controlled by the Zhentarim (p. View flipping ebook version of Alexandrian Remix Dragon Heist published by 2bearfeet on 2021-11-27. Link to this episode’s podcast. Unlike the other lairs in Dragon Heist, Kolat Towers. One thing I've noticed is that most of the clues consist of notes (see below). OF. Generally speaking, the way that wizards of the coast has written waterdeep dragon heist, it is very much a linear adventure. 2. DOWNLOAD PDF. WORK!!!! 7) This book was very clearly advertised as being part of a two-part. All this is likely to happen after the Gralhund raid. Online. . A very fine fellow called Justin Alexander took it upon himself to re-work Dragon Heist and you can find a link here. Prep work. Dragon Heist Remix – Part 1: The Villains Recently I reviewed Waterdeep: Dragon Heist, the most recent campaign supplement for Dungeons & Dragons from Wizards of the Coast. I’m kinda looking for a middle ground between the book and the alexandrian remix, something that maybe fixes and tweaks some of the. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The cult is a cult to Asmodaus but in much the same way Manshoon subverted the Zent's he has subverted the cult. Anyone can be a great fit, honestly, If you’re doing the remix, classes that will help in heisting (divination wizardry, smooth-talking bard stuff, roguish sneaking, trickery cleric buffs + distractions, illusion magic, artificer stuff… the list goes on and on!) will be good. The far wall is dominated by a massive pair of adamantine doors bearing dwarvish runes taller than a grown man. In Chapter 3: Fireball, an explosion kills nearly a dozen people in Trollskull Alley not far from the PCs’ front door. Note 1: I am running the Alexandrian Remix, so I'm just adding another faction to my game, not changing the whole direction of the game. Some of these may be useful for Dragon Heist campaigns that aren’t using the Alexandrian Remix, but probably not many of them. 3 (Part 4D in remix) Xanathar’s Lair 5. I used parts of the Alexandrian (Jarlaxle selling nimblewrights, the expense list for the tavern), but not the whole thing. And more! If anything, I think the default frame of Rescuing Lulu — in which the PCs meet Lulu during the events of Waterdeep: Dragon Heist, Lulu is kidnapped by Zarielite cultists and taken to Elturel, and the PCs follow — is more a hindrance to this book than anything else. Most of them came from The Alexandrian remix (just check out the pinned post). I’ve homebrewed a. In the Alexandrian Remix it gives the party an Oppertunity to gather information from Zord (Jarlaxle) without tipping him off about the Gold Stash and the “Grand Game”. Performing a heist at the lair will get them the Eye in the lair. PHANDELVER. However unlike the Zent's, the cultists believe they are worshiping. I actually hid one of the eyes of golorr from the Alexandrian remix in Blue Alley as I didn't really want to involve Manshoon's faction into the overall plot and I think it made for great variety as one of the "heists". A subreddit for DMs running the D&D 5th Edition module Waterdeep: Dragon Heist Members Online • hatbaga . • 3 yr. This includes: The Complete Collection, a PDF with all 25 parts of the Remix plus the original review, addendums, and Running the Campaign essays in one convenient file. The tables are laid out beautifully and thoughtfully. It is what you are looking for. I compiled such a table of contents, which you can use to connect each prop to where it's referenced in the Alexandrian Remix PDF (which you can get from his Patreon). As described in Part 4 of the remix, I’m setting Dragon Heist during the back-to-back festivals of Fleetswake and Waukeentide. After 5 years & 4700 sales, a new, overhauled PDF (+30 pages, free to. Call of the Netherdeep: Running the Rivals. 18. How should I go about factions for session zero. What many people don’t realize, however, is that the Stone of Golorr previously appeared as part of WotC’s Stream of Many Eyes event and a tie-in ARG: The Sage of Shadowdale hath hid on Earth a stone, of great power and imminent import. View flipping ebook version of Alexandrian Remix Dragon Heist published by 2bearfeet on 2021-11-27. ) 3. Rescuing Lulu From Elturel is the second part of the Descent From Waterdeep series, which is designed to reshape Waterdeep: Dragon Heist and Descent Into Avernus into a cohesive campaign. ago. )5 Responses to “Dragon Heist Remix – Addendum: Timelines & Starting the Campaign” Alon Zaslavsky says: Hey, love this remix! As a fairly new DM, I am confused how a party of 3-4 players can pull off multiple heists at level 5ish. Then he lost the Stone when Dalakhar took it from him. So, I was summoned by my group to run a module (My choice was Waterdeep DH) between the hiatus of our campaign, to give time for the DM to prep his stuff. But when, thanks to the ingenuity of the wider Dragon Heist DM community, I was able to find a minor restructuring and enhancement of the sequence that, when I launched my own run of the campaign, worked really, really, really well. Default WDH gets criticised for underusing the four great villains the module provides, but the remix could equally be criticised for dragging the final chapter of the campaign out with one too many heists. I would definitely play it with a. waterdeep interactive Map. (Most of the props take the form of clues added in the process of making the. After giving it my own read through I knew I wanted to somehow use all the villains provided and fortunately I found the Alexandrian Remix. Images. See more posts like this in r/WaterdeepDragonHeist. Unrelated, but any time someone mentions Dragon Heist I feel obligated to recommend the Alexandrian Remix - best time I ever had running a published module, and really changed the way I DM overall. Waterdeep Dungeons and Dragons Tabletop games Tabletop role-playing game. Obviously, this chapter is the first part of the story your players will experience, so it needs to hook them. I do have a question regarding the Xanathar Guild map. Or they have been sent to Waterdeep to level up and get more experience to handle the troubles that. That is well done - and of course kudos to Jason Engle for his beautiful poster map rendition. It’s perhaps not unsurprising that I have been frequently asked how I would connect the two campaigns. Expand user menu Open settings menu. All fo my players joined the Harpers and I might use side-quests to lure them into Waterdeep. If your players are going to go along that linear path and enjoy it, then you can just run it from the book. “The Alexandrian” is the name of a blog. Advertisement Coins. 209) 2 thugs (MM p. To download the softcopy of this Adventures book, Scroll down to find the Download button. Dragon Heist is an investigative, high-roleplay, relatively low-combat, romp through Waterdeep, while Mad Mage is 100% a dungeon crawl. The point is, one of the players had already played this campaign (also with me DMing it) up to chapter 3 I believe. Format: PDF. SPOILERS FOR THE ALEXANDRIAN REMIX. You can even use faction quests from the Dragon Heist itself. More blood, same amount of streets. This is honestly where helpful edits like the alexandrian remix or your own personal, planned out, thought through Homebrew plot fixes can really make a big difference If it was me, and I was planning on running the heist, I would probably Homebrew them into actually performing The heist themselves, or helping an NPC who actually owns the bar. Map Size: 36 x 36 Credits: Justin Alexander , Dyson Logos Assets Include: Tom Cartos, Forgotten Adventures, Crosshead Studios, WhiteFoxWorks Please check me out on Patreon and support my bad habits. After 5 years & 4700 sales, a new, overhauled PDF (+30 pages, free to all previous customers) and availability in Print-on-Demand. If you want the VTT file or gridless, here is. I'm planning to run the Alexandrian remix in about a month. As a result, once the PCs become truly involved with the Grand Game, it is likely that Xanathar is on a level. Dungeons & Dragons: Waterdeep: Dragon Heist and Resources – Teen Services Underground says: The Alexandrian Remix is one of the best resources to. Unfortunately, the scenario structure for this investigation is quite fragile, being formed from long sequences of linear clue-finding. Language: English. WARNING: SPOILERS for both Waterdeep: Dragon Heist the module in general and the story arc for this campaign in particular. First time DM looking for help! I'm running the regular WD:DH for my group and they have just finished the Gralhund villa. Cassalanter Villa – Waterdeep Dragon Heist [80x74] Welcome to the Cassalanter Villa in the Sea Ward of Waterdeep - a display of opulence, at a cost. STEP ONE – FIRST STEPS: During character. They now use it as a meeting location for lesser members of the Cult. Take the “pick a villain” thing, for example. Waterdeep: Dragon Heist. If not, I recommend stealing a couple ideas from it or from the waterdeep resources here on reddit to make the campaign more spicy. 88. Yes, even the patreon pdf one. The Alexandrian remix added a ton, though I picked and chose what I used. alexandrian remix is a great resource. Matthew Mercer and Chris Perkins stop by Studio d20 to discuss Waterdeep: Dragon Heist and the Stream of Many Eyes with hosts Greg Tito and Shelly Mazzanoble. I think it’s got a strong playground for the characters, and Waterdeep has 30+ years of publication history to draw on. This map was created to play out the Street Chase Encounter (#3) from the Waterdeep Dragon Heist campaign, however you could use it in any city to play out a classic chase scene. Other than I'm playing it mostly standard. And how much information should i give away about them. The patreon stuff is good (and adds. This PDF contains “fancy” versions of the props from the Alexandrian Remix of Dragon Heist. As described in Part 4 of the remix, I’m setting Dragon Heist during the back-to-back festivals of Fleetswake and Waukeentide. As well as incorporating Alexandrian remix. Area D2: Grinda’s chest contains: 500 gp. The Alexandrian Remix changes the linear pursuit of the stone, into an adventure requiring multiple heists that explore much of the unused content contained in the adventure. Patrons have access to a compiled PDF of the Alexandrian Remix, but (possibly because the remix is ongoing) it's not particularly well organized as the OP requested. Waterdeep Dragon Heist Node Map. I have mentioned all of the factions, but plan to run a few. You don't have to take everything from it, but. have finished Dragon Heist, but the treasure at the end of the Blue Alley has become one of the driving features of the. Move the map by draging it with your mouse or using your keyboard arrows. What many people don’t realize, however, is that the Stone of Golorr previously appeared as part of WotC’s Stream of Many Eyes event and a tie-in ARG: The Sage of Shadowdale hath hid on Earth a stone, of great power and. Level 6 Mazes – Level 7A Mazes. 22K subscribers in the WaterdeepDragonHeist community. As I mentioned in Part 6C: The Vault of the Alexandrian Remix of Dragon Heist, you can basically run the main vault at the end of the campaign unaltered: The PCs get the vault doors open, journey down to the lower level, find the golden dragon Aurinax hanging out down there disguised as a dwarf with the dragonstaff of Ahghairon, and then somehow get the gold from him. Grinda is allied with Xanathar, working primarily as a black market armorer: Xanatharian agents can come to Grinda and get outfitted with high quality equipment. Nevertheless the Sea Maidens Faire and his ships are likely to become a target for a heist before the campaign is done: As noted in Part 1 and Part 5, Jarlaxle sold the nimblewright which. The the Alexandrian is a online blog for DM advice and remixes of published modules. It sought to revise the published campaign in order to create a richer, more dynamic, and (importantly) more robust scenario. About the Group and Selection of the Campaign. Each time a campaign ends, I try to learn from it. Given the popularity of the Alexandrian remix or other modifications to the campaign, I. 15. As the PCs become embroiled in the Grand Game, Jarlaxle does not control an Eye. After reading through both the book and the Alexandrian remix a few times, I feel like I've got a pretty solid idea on how to run this thing, but there are a few things I still feel somewhat uncertain about. 45) Emmek Frewn, owner of Frewn’s Brews and rival (Dragon Heist, p. Communities, Guides, and Extra Content for the Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage. Alexandrian remix - heist preparation map - Cassalanter Villa and Kolat Tower Utility Locked post. Jun 15, 2020 #4 Just read up on it. I fell in love with the idea of this complex and interwoven narrative. I, ambitiously, tried to tackle the Alexandrian Remix and added the Unseen (someone in my party wanted to play a changling) and guns as canon (since there's drow gunslingers). One Response to “Dragon Heist: Creating the Characters – Part 2: Pashar” Grasen J says: I’m really enjoying this miniseries. It is free and can be found as a PDF in a google search. I had no idea how the encounter was going to turn out, pretty much at any time, until it was already over. In getting ready to run one of these social events. ago. It is hard to keep everything straight when running the Alexandrian Remix. Last night was the final session of my first level 1-20 campaign, a combined campaign of Waterdeep Dragon Heist followed by Tyranny of Dragons. Although Manshoon lost the original Eye he had obtained, as Dragon Heist begins the Zhentarim seize possession of the Eye unwittingly carried by Renaer Neverember. For the purposes of Dragon Heist, this means identifying where the Eyes are (i. The nobility of Waterdeep were the collected houses that comprised the city's aristocracy. To best prepare, ask your players at the end of each session what they want to do next and what plot threads interest them. For thé record I’m running the Alexandrian remix. These tools are designed to augment the streetcrawling scenario structure used in Part 5B of the Remix. Alexandrian Remix : Summary of Clues. Dragon Heist Remix – Part 6: Golorr Artifacts. IMO the main problem in WDDH (base and remix) is that the incentive for players to go after the stone and the dragons is very weak. Campaign Notes – Diorama – Props Packet. 99. One of my PCs is a dragonborn paladin with a reformed cultist background. The PCs will spend a significant portion of this remixed campaign engaged with the other factions of the Grand Game: Investigating them, reacting to them, targeting them, getting pissed off at them, etc. I picked up Waterdeep Dragon Heist, read through the first few chapters and I wanted to get some opinions. As Dragon Heist begins, the Cassalanters control one of the Eyes. Now she has been set on the throne of Waterdeep by the mysterious Masked Lords that rule the city. While the original requires you to choose a single antagonist, the remix throws all four at. I’ll fix that (or replace the font) and update the file ASAP. I ran Dragon Heist once before for a different group and in that one the Urchins were just a one-time gag (though that may be more to my being new with the module then). Definitely try to figure out a roadmap of when factions will give you missions and what parts of the things in chapter 4 will happen. It remains in the beholder’s possession. Dragon Heist Remix – 4E: Zhentarim – Kolat Towers. Any damage they do to the villain lackeys helps makes the final encounter easier. A subreddit for DMs running the D&D 5th Edition module Waterdeep: Dragon Heist Members. It’s convinced me to take a look at the Dragon Heist remix. The Alexandrian Remix is a solution to these problems. I gave some info on the setting, the city, the flavor of the adventure being one of intrigue, subterfuge and sloothing/heisting- rather than. Suggested Price $3. 209) 2 thugs (MM p. Run the mini-adventure Winter's Splendor in chapter 2 of Dragon Heist. (Most of the props take the form of clues added in the process of making the campaign more robust and. 1 (Part 6C in remix) The VaultAre you looking to run Waterdeep: Dragon Heist as a Dungeon Master? This video will help introduce you to the setting and adventure! Timestamps:0:00 - Introd. The Alexandrian Remix is an awesome take on Waterdeep: Dragon Heist. (Or help Aurinax escape with the staff. Size 14 x13 Map Adapted from the. Made Esvele Roznar an important figure storywise, and even Golorr became some sort of villain. Your players will expect an actual heist where they can plan, prepare and play out the whole thing. Basically Alexandrian Remix is great if you have the time to prep and run it, and you have players that like being at low levels for a long time. I’m still in early chapter 2 and running the Alexandrian remix. Phandalin Region Map – Label Layers. net) did in his remix for Dragon Heist is to turn the Stone of Golor into the eyes of Golor (the blue marbles) and the Stone of Golor (the teal potato). 1. if you want several actual heists and the feeling of all these powerful villains/factions scrapping after the same thing the PCs are after (as well. Waterdeep: Dragon Heist provides a solid level 1-5 adventure. I wanted to try dming for a while but was too shy to actually step up. Waterdeep Dragon Heist PDF is an experience module for the fifth version of the Dungeons and Dragons dream pretending game. For a bit of context, one party member is a rogue who took the Faction Agent background and has worked with the Doom Raider Zhents. $25. I think the Alexandrian remix is excellent and makes the campaign more intuitive for the players. How To Run The City of Waterdeep - Waterdeep: Dragon Heist - DM's Guide - Magical Tea PartyHosted by Jake Anslow, edited by Laura Gollaglee. While I was looking through this subreddit I noticed the Alexandrian remix of the adventure and from what I can gather it combines all 4 seasons and generally improves the module. OTHER MINOR FACTIONS. The remix gives Floon a big necklace with blue beads to leave a trail of breadcrumbs to the Zhent warehouse. 28. Great place to. Your party will be contending with the Cassalanters, Manshoon, Jarlaxle, and Xanathar at the same time. (Most of the props take the form of clues added in the process of making the campaign more robust and. Calculate a distance by selecting the corresponding option in the. Has been working great and made sure that I got them into the house when they didn't question witnesses of fireball. Reactions: pukunui and Parmandur. Part 5 will have the revelation lists with all the clues the PCs can follow to figure this out. We've been gaming together for over 20 years, starting with 2E, through 3. I’ve run Dragon Heist, without the remix, as my first campaign in DM seat, and it turned out great. Reply. Hold your ideas lightly and let the players drive the action For example, with Waterdeep Dragon Heist, I found the most useful thing was prepping NPCs for a session with a note on how they intend to achieve their goal and what that goal is. Hello I am looking at running the Alexandrian remix for a new group, and I have a patreon question for folks. Valheim. Dragon Heist, when ran with the Alexandrain Remix, is a very sandboxy campaign. net. A grand urban caper awaits you. Waterdeep Dragon Heist PDF is a most popular fantasy game, the Crown of the North, Where a Wonderous tale of urban adventure is about to unfold. , a member of the Tribe of the Red Elk). I kept putting it off because I have no plans to run a book I don’t own, but the same could have been said for Ptolus. As a result, once the PCs become truly involved with the Grand Game, it is likely that. February 25th, 2019. The original sequences no longer work with the more dynamic, multi-faction approach we’re using for the remix, and I’m simply not that. It is the initial segment of the. In getting ready to run one of these social events. Make sure your players are agreed to be motivated to acquire the money and perform heists. The street on the south side dips down, so that you go downhill to get to the entrance in the loading dock. PDF – Go to Part 1. / Blog Post. Yttriumble • Additional comment actions. 1 (Part 6C in remix) The Vault Are you looking to run Waterdeep: Dragon Heist as a Dungeon Master? This video will help introduce you to the setting and adventure! Timestamps:0:00 - Introd. Dragon Heist Remix – Part 1C: Player Character Factions. pdf: 2020-11-10 18:03: 1077712; AD&D 5th Edition - Module - 09 - Waterdeep/DDHC-XGE-01 - Rats of Waterdeep 1. Response teams are the other half of that equation, providing small,. From that perspective, expanding out Dragon Heist probably isn't that necessary. Two words, in particular, can really ruin the whole experience: One is the true name of the Liar. 192 of Dragon Heist. 4. 2 (Part 3 in remix) Faction Outposts 5. The best innovation (of many good ones) Justin Alexander (at thealexandrian. Re: Character ideas for Waterdeep; Dragon Heist. #1. That. This is an incredibly flexible scenario structure that GMs can use to design and run large, dynamic social events without being overwhelmed by their complexity. . The tables are laid out beautifully and thoughtfully. After completing a full campaign for Humblewood and still playing in another campaign for Wildemount I decided to give DMing a proper shot. Use the alexandrian remix from the beginning. I have to say, this is an absolutely tremendous resource. DRAGON HEIST BEGINS (1492 DR) With Dalakhar’s network removed from watching over Renaer, he’s exposed. 2. Prior to this session, I had learned about the Alexandrian Remix. In the center of the floor there is a bronze. It might be worth your time to redesign parts of the campaign into a several heists. who holds the note, or where it's located). People seemed to like it. Unfortunately, the scenario structure for this investigation is quite fragile, being formed from long sequences of linear clue-finding. Potentially these are already answered on the website/comments…Gralhund Villa (Alexandrian Remix) Ground floor by day (before raid) Ground floor by night. You should check out The Alexandrian Remix. The Sea Maidens Faire is actually a small fleet of ships that Bregan D’aerthe uses to travel the Sword Coast, operating under the guise of a troupe of performers. Dragon Heist Remix - Complete Collection v2020!10!21 | PDF | Forgotten Realms | Dungeons & Dragons. Alexandrian Remixing of Baldur’s Barrier: Descent Into Avernus. 3) Decide entry mode and rules of engagement. ) 222 In any case, this influenced my design of the final encounter: I knew the dragon would be alone down there. . Unless a canon source contradicts this assertion, this wiki will use 1492 DR for events related to this sourcebook and Waterdeep: Dungeon of the Mad Mage (which is referenced on pages 5 and 98 of Dragon Heist). (Although there’s also the Fey Day celebration of the Spring Equinox on Ches 19th. When they come back to do the rest of DH (Remix) in Waterdeep the Mad Mage will haunt them to. I suspect they might just hand the eye over to. Roof tiles splatter and fall down, making ceramics noises. Collaborate on a public integration, with the GM using their expertise in the setting to take generic archetypes of the character concept (e. Dragon Heist Remix – Part 4B: Bregan D’Aerthe – Sea Maidens Faire. The investigation which brings the PCs from the fireball in Trollskull Alley to the Gralhund Villa will be fully described in Part 5. Think of the remix as a loose framework rather than a script to be followed and your campaign will benefit. 4 (Part 4E in remix) Zhentarim – Kolat Towers 6. Back in 2015, I shared Game Structure: Party Planning. The vault in which Lord Neverember hid his stolen wealth was, in fact, constructed by the Melairkyn dwarves thousands of years ago and, today, lies beneath the Brandath family crypts. Innocents will die on the founder's day, the deal is signed, death shall come regardless. you can read the alexandrian to get some ideas from thete plus i would recommend getting the waterdeep encounters pdf on dmsguild. Default WDH gets criticised for underusing the four great villains the module provides, but the remix could equally be criticised for dragging the final chapter of the campaign out with one too many heists. 4 of Unseen Waterdeep, this is a generic strike team that can be used to achieve any number ends. No heist prep, no planning, just turning up and hoping for the best. The book is maybe 20-30 pages away from delivering a full city setting on Waterdeep… that’s a shame. So I’m offering it as an addendum to the Dragon Heist remix. She knows that Lord Neverember embezzled 500,000 dragons from the city, but as Dragon Heist begins she is under the belief that he already has the money in Neverwinter. For Example, if you chose Faction A, then you run encounter 1, 2, 4, 8, 10, 6, 11, 12. The patreon stuff is good (and adds some additional resources), but its not complete either. they’re weird and random to be sure. The Alexandrian » The Art of the Key – Part 4: Adversary Rosters. Go to Part 6F: Faction Reports. 6. ) 5 Responses to “Dragon Heist Remix – Addendum: Timelines & Starting the Campaign” Alon Zaslavsky says: Hey, love this remix! As a fairly new DM, I am confused how a party of 3-4 players can pull off multiple heists at level 5ish. . For those unfamiliar, Dragon Heist as written asks the DM to pick one of four BBEGs and then has the players compete with them to obtain a key to a vault. Most of the encounters, maps and adversaries are still used, but the organization and motivation is different. The Xanathar will make an appearance. 2 (Part 4C in remix) Cassalanter Estate 5. ACT I: BALDUR’S GATE Part 1: The Anfangs Portion 2: Character Creation Part 2B: Elfsong Tavern Share 3: The Vanthampur. Dalakhar was attempting to meet with Renaer Neverember at. Waterdeep – Dragon Heist: Trollskull Manor Management Tool v1. Xanathar stole the Stone of Golorr from Lord Neverember and he stole one of the three Eyes from the Zhentarim. I’ve DM’d Vanilla twice and it took me about 8-10 sessions for both. Alexandrian Remix en Français ! J'ai traduit le Remix Alexandrien, vous pouvez le retrouver ici :. subscribers . PDF – Go to Part 1. Running a heavily localized, urban adventure has some. This particular little gem comes from the Alexandrain Remix for Dragon Heist. Once you've given the whole thing a read through, I would second the suggestion of purchasing the Waterdeep: Dragon Heist Complete DM's Bundle from DM's Guild. It promised something distinctive: A heist-structured mini-campaign for. The Alexandrian Remix is an awesome take on Waterdeep: Dragon Heist. The Cassalanters will only use their family mausoleum for small meetings in which they wish to ensure. (Most of the props take the form of clues added in the process of making the. Last session was Fireball. Go to Part 1. I'm struggling with that myself. I just got both Waterdeep modules (Dragon Heist and Dungeon of the Mad mage) as a Christmas present, as well as descent into avernus and the new Eberron book. (Most of the props take the form of clues added in the process of making the campaign more robust and.